Indifferent Move
White plays (1) Q-h5, and if Black makes an indifferent move he
mates through (2) Qxh7+, Kxh7; (3) R-h5.
Black could try to defend himself with (1) ..., P-g6. White can
then continue with (2) Q-h6 and again Black cannot make an
indifferent move such as P-d6 for instance, as White would have
another mate in two moves, namely (3) R-h5 (threatening Qxh7),
Pxh5; (4) Q-f6.
More frequent than the mate with Rook and Knight shown above is
one which usually occurs in the end game and which is illustrated
in Diagram 28.
+---------------------------------------+
8 | | | #R | | #R | | #K | |
|---------------------------------------|
7 | #P | | | | | #P | | |
|---------------------------------------|
6 | | #P | | | #P | | #P | |
|---------------------------------------|
5 | #Q | | | #P | | | | |
|---------------------------------------|
4 | | #Kt| | | | ^P | | ^B |
|---------------------------------------|
3 | | ^P | | | ^P | ^R | | |
|---------------------------------------|
2 | ^P | | | | ^Q | | ^P | ^P |
|---------------------------------------|
1 | | | | ^R | | | | ^K |
+---------------------------------------+
a b c d e f g h
DIAGRAM 29.
White plays Kt-f6+ and Black cannot go with the King into the
corner as the Rook would mate him on h7. After K-f8 White draws
the game through perpetual check; for after (2) Kt-h7+, K-e8; (3)
Kt-f6+ the King must go back to f8 as on d8 he would be mated by
R-d7. Consequently White can check the King indefinitely on h7
and f6.
An example for the cooperation of Rook and Bishop is shown in
Diagram 29. White plays B-f6, and there is no way for Black to
prevent the mate threatened through R-h3 followed by R-h8.
It is evident that the force of the Rooks will increase as the
board gets emptier through the exchange of men, for they will
then find more open lines to act in. One of the most important
lines for Rooks to occupy is--especially in the ending --the one
in which most of the attackable Pawns of the opponent are
standing, that is in the majority of cases the second or the
seventh rank respectively. If both Rooks cooperate with each
other in this rank they usually decide the victory within a short
time.
Following is an example which is taken from a master game. As far
as the material is concerned the players are about even, as the
Queen is worth as much as the two Rooks while Knight and Bishop
are an approximate equivalent of the Black Rook and the Pawn
which Black is ahead. The Pawn a4 is rather dangerous for White,
as he needs only three more moves to reach the first rank where
he can be promoted into any piece. On the other hand the Rooks
doubled in the seventh rank give White so strong an attack on the
Black King that he forces the mate before Black succeeds in
realizing the advantage of his advanced passed Pawn.
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